These conditions included starting with coins, a power-up, or more time on the in-game timer. In limited-time "Special Battle" events, players could compete in a fixed list of courses and conditions that had a different theme every week. In this pre-game screen, players could also choose to spend 50 coins to start with a power-up of their choice. Beyond the first level, each player could only vote for levels they had completed. All of the selected levels would be placed in a queue, along with some randomly-chosen levels. Īt the start of each game, each player could vote for which level to start on. This provided the player with one of four items: Super Mushrooms, a mushroom that made Mario larger, gave him the ability to destroy bricks, and gave him an additional hitpoint Fire Flowers, which gave Mario the ability to shoot bouncing fireballs at enemies Super Stars, which made Mario invincible to enemies for a brief period of time and POW Blocks, which cleared all enemies on the screen. If a player collected 20 coins, they would have the option to spend them to spin the "item roulette". Players could earn a bounty of coins if they knocked out any opponents during a match. Letting the timer run out caused the player to lose. They were awarded additional seconds by eliminating enemies, and doing so in rapid succession yielded higher rewards. Each player would be assigned a timer that started at 35 seconds. Players could either manually target their opponents or choose from four types of opponents to attack: players who collected the most coins, players which had the least amount of time remaining, players who attacked the player themselves, or random players. Enemies defeated by the player were sent to other opponents in real-time, appearing in their levels as an additional hindrance. Bowser appeared as a boss in the fourth stage of each world. Other enemies would drop a projectile when stomped on, such as the Koopa Troopa, which dropped a shell that could be kicked left or right and would ricochet when it comes in contact with an object.
Most enemies could be defeated by jumping onto them. ĭifferent enemies appeared in certain levels, with different ways of defeating them. A player won once all other players were defeated. These courses contained items, such as coins and power-ups, and enemies that were to be defeated. Thirty-five players each controlled the protagonist Mario, with Luigi being unlockable as a playable character through an easter egg, and simultaneously traversed a set of thirty-two two-dimensional levels. 35 combined run-and-jump platforming with battle royale elements.
Left and right of the player's viewpoint were those of the 34 opponents. The player traversed two-dimensional levels as Mario. with battle royale gameplay and innovation, while criticizing the game's repetition and simplicity. 35 received generally positive reviews from critics, praising the game's unique concept of combining Super Mario Bros. The game featured power-ups that could be obtained by spending collected coins on an "item roulette" and a timer that was extended by defeating enemies and completing levels. Enemies that the player defeated were sent to other opponents using one of four targeting options. The game featured the classic platforming of Super Mario Bros., with the addition of 35 players competing in real-time in a battle royale format.
The game was similar in concept to Tetris 99. Its servers were shut down on April 1, 2021, following the end of the Super Mario Bros.
It was released on the Nintendo Switch as a free downloadable game for members of the Nintendo Switch Online service on October 1, 2020. Developed by Arika and published by Nintendo, the game was part of the celebration of the 35th anniversary of Super Mario Bros. 35 was a 2020 short-term online multiplayer platform game with battle royale elements.